Characteristics
CharTotalRollCostNotes
STR1813-16Damage 3 ½d6, Lift 303.1kg
DEX2013-30OCV 7 DCV 7
CON1312-6
BODY1512-10
INT1312-3PER Roll 12-
EGO1011-0ECV: 3
PRE1011-0PRE Attack: 2d6
COM1612-3
PD404 PD (0 rPD)
ED303 ED (0 rED)
SPD520Phases: 3, 5, 8, 10, 12
REC70
END15-5
STUN310
Movement
6"Running12" Non-combat Running (9/18 km/h)
2"Swimming4" Non-combat Swimming (3/6 km/h)
4 ½"Leaping4 ½" Horizontal, 2" Vertical
6"Gliding12" Non-combat Gliding (9/18 km/h)
Encumbrance
Equipment Carried:
10.94 kg
Total Weight CarriedDCV/DEX RollMoveEND/Turn
Up to 30 kg-00
30 kg to 76 kg-10
76 kg to 152 kg-2-1"1
152 kg to 227 kg-3-2"2
227 kg to 273 kg-4-4"3
273 kg to 303.1kg-5-8"4
Combat Information
OCV: 7DCV: 7ECV: 3
Combat Skill Levels:
• +6 with Martial Maneuvers
DEFENSES PD: 4 (4) rPD: 0 / 0 Mental Def: 0
ED: 3 (3) rED: 0 / 0 Power Def: 0
HitLocAreaBODYxSTUNx/
nSTUN
Armour TyperPDrED
3Facex2x5/x2
4Neckx2x5/x2
5Skullx2x5/x2
6Handx1/x½
7Forearmx2/x½
8Elbowx2/x½
9Upper Armx1x3/x1
10-11Chestx1x3/x1
12Stomachx1x4/x1½
13Vitalsx1½x4/x1½
14Thighx1x2/x1
15Kneex2/x½
16Shinx2/x½
17Anklex1/x½
18Footx1/x½
Combat Maneuvers
ManeuverPhaseOCVDCVEffect
Martial Block½+2+2Block, Abort
Martial Disarm½-1+1Disarm; 28 STR to Disarm
Martial Strike½+0+25 ½d6 Strike

Kaelli Eruravenne
Wild Elf (female)

Total Points: 200
Base Pts: 100
Disads: 100
Characteristics: 84
Abilities: 117

XP earned: 1

XP remaining: 1

Background

Born 332 turns of the seasons ago, Kaelli has experienced the tail end of the Elven Empire's decline. She is a Wild Elf of the Moondancer tribe, located in the Anforaois. She knows the area well, in particular the hidden paths. Less well known, but also travelled by Kaelli are the Snake's Back Mountains and she is adept at surviving in either environment.
 The years of combat have resulted in a highly skilled and determined warrior. The cloak she wears was taken from the champion of a rival tribe when he fell to her blades.
 Her forest upbringing has endowed her with Climbing, Stalking, Hiding and several other useful skills. But the most useful remain her combat skills and when she chose to leave her tribal lands she gained employment as a mercenary and most recently a bodyguard.
 The bodyguard job came to an end when the client did...but "Not on my watch." Kaelli used the cash she had saved to buy her warhorse "Loraini". Since then her current funds have dwindled and she is currently searching for a new source of income.

Appearance

Kaelli has long jet black hair, loosely gathered at the end by a leather thong hair tie. Her eyes are a very dark blue colour, large and almond shaped, they dominate her face. She wears knee-high soft leather boots, tight buckskin trousers, a mudflap, a soft leather halter top and a sweeping black leather cloak. Her favourite short swords are slung from scabbards on each hip. She wears a small quiver of arrows and carries a medium short bow.

Powers & Tactics

Hit 'em hard, hit 'em fast. Do whatever it takes to win.

Personality & Motivation

Like most Wild Elves she has spent her life fighting desperately for her place in the world. Unlike most she has chosen to leave her homeland and seek a greater destiny. She fervently believes that her life has been leading up to some world shaking achievement and that her skill at arms will play a heavy part in the victory.
 ...mind you the pursuit of cash is her current priority.

Quote

"We can do this the easy way or the hard way...i'm kinda hoping you choose the hard way."

Campaign Use

God: Almandré
 Grey The Four-Fold God, the Patterner, the Weaver God of nature, the seasons, time and fate Father of Bandaro, Eurinda, Korthund, and Sirella the Four Children
 Dwarves: Valaki
 Elves: Pelmaroshavalenath

Disadvantages

Cost Disadvantage

Wild Elf Package Deal

0 1) Distinctive Features: Wild Elf (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

Notes: High cheekbones, and large, slightly slanted, almond-shaped eyes. Very dark blue irises. Facial features elongated and thin compared with those of Men. Skin colouring is pale ivory, and appears slightly translucent. Straight pure black hair. Appear rather tubercular and washed-out to humans.

Disadvantages

10 1) Social Limitation: Adventurer: (Frequently, Minor)

Notes: As an adventurer and person of no fixed abode, representatives of the law will tend to be suspicious of you, and it can be difficult to get credit. Innkeepers will want payment up front, for example, and substantial bonds will have to be posted to hire livestock. Persons of "good" society will tend to snub you (politely usually, depending on how dangerous you look), and those weaker than yourself will normally react with caution and even fear until they get to know you.

15 2) Psychological Limitation: Vengeful: (Uncommon, Total)

Notes: You waste no mercy on those who have wronged you.

15 3) Enraged: Domestic or Sexual Violence Towards Women: (Uncommon), go 11-, recover 11-

15 4) Psychological Limitation: Overconfident: (Common, Strong)

5 5) Psychological Limitation: Fear of Crowded Public Places: (Uncommon, Moderate)

10 6) Psychological Limitation: Paranoia: (Common, Moderate)

10 7) Reputation: Psychotic: , 11-

Notes: Wild Elves are regarded as violent and unpredictable...fair call.

10 8) Reputation: , 8- (Extreme)

Notes: Your mercenary dabbling has brought you a degree of notoriety

10 9) Hunted: Wild Elf Tribe: 11- (As Pow, Limited Geographical Area, Harshly Punish)

Notes: Your decision to leave your tribal lands has branded you a renegade. Members of your tribe will attack on sight.

Abilities

Skills

5 +1 with DEX Skills

Combat Skills

5 1) WF: Common Melee Weapons, Common Missile Weapons, Off Hand
Note: Off-Hand gives +1DCV when Fighting With Two Weapons.

10 2) Two-Weapon Fighting (HTH)
Note: -2 DCV. No Penalty to First Two Attacks. -2 OCV per additional attack after that. Retain +1 DCV from Off-Hand WP. May use Sweep to attack multiple opponents.

5 3) Rapid Attack (HTH)
Note: May use Two-Weapon Fighting as a Half Phase action.

18 4) +6 with Martial Maneuvers

3 5) Fast Draw 13-

Languages

2 1) Common Tongue: Language (fluent conversation)

1 2) Elven: Language (idiomatic; literate) (5 Active Points)

Everyman Skills

3 1) Acrobatics 13-

0 2) Acting 8-

2 3) Area Knowledge: The Anforaios: Hidden Paths 11-

0 4) AK: The World 8-

0 5) Breakfall 8-

3 6) Climbing 13-

0 7) Conversation 8-

0 8) Deduction 8-

3 9) Hide in Shadows: Concealment 12-

0 10) Paramedics 8-

0 11) Persuasion 8-

0 12) PS: Mercenary 8-

3 13) Riding 13-

0 14) Shadowing 8-

0 15) Sleight Of Hand 8-

3 16) Stalking: Stealth 13-

0 17) Survival (Mountain) 8-

2 18) Survival (Temperate/Subtropical) 12-

0 19) Trading 8-

Perks

5 Money: Well Off

Notes: Up to 50sp expenses per week doesn't count against your cash reserves (except where necessary to the plot, of course)

Talents

0 Rapid Healing (Free)

12 Superb Reflexes: Combat Luck (6 PD/6 ED)

4 Backstab: Deadly Blow: +1d6 ([very limited circumstances])

Notes: Only When Attacking An Unwary Opponent From Behind

Powers

Wild Elf Package Deal

5 1) Ultraviolet Elven Vision: Ultraviolet Perception (Sight Group)

5 2) Telescopic Sight: +3 versus Range Modifier for Sight Group

5 3) Elven Immortality: Life Support (Longevity: Immortal)

Equipment and other Assets Total Weight Carried: 10.94 kg

Elven Cloak: Multipower, 6-point reserve, (6 Active Points); all slots Independent (-2), OIF (-½) Weight: 1.00kg
Notes: Crafted from the wings of a giant bat, this cloak is lightweight and waterproof. The colouring provides natural camoflage in forested areas. It can also be held taut to glide for short distances.

1) Gliding 6" (6 Active Points); Activation Roll 15- (-¼), Concentration (½ DCV; -¼)

2) Camoflage: +3 with Concealment (6 Active Points); Only in Forest (-¾), Self Only (-½)

Short Sword: Killing Attack - Hand-To-Hand 1d6 (1 ½d6 w/STR) (vs. PD), STR Minimum 10 (+½); OAF (; -1), Real Weapon (-¼) Weight: 1.00kg
Notes: Body 5 DEF 5 Length M

3 more Short Swords: 2 in saddle-sheathes Weight: 3.00kg

Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR) (vs. PD), Ranged (+½); OAF (; -1), Real Weapon (-¼), STR Minimum 5 (-¼) Weight: 0.80kg
Notes: Can be Thrown. Str Min 6. Body 3 DEF 5. Length S.

Short Bow (Medium): Killing Attack - Ranged 1d6+1 (vs. PD), 10 Recoverable Charges (+¼) (25 Active Points); OAF (; -1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage) (-1), Required Hands Two-Handed (-½), Concentration (½ DCV; -¼), Real Weapon (-¼), Beam (-¼) Weight: 0.50kg END: [10 rc]
Notes: Body 2 DEF 3. Max Range 125".

Belt: Weight:

Baldric: (x2) Weight:

Quiver: Holds 10 Arrows AP Weight: 1.00kg

Loraini: Light Warhorse

Riding Saddle (w/2 Short Sword Sheaths)

Saddlebags

1) Ammunition: +10 Arrows Weight: 0.25kg

2) Bedroll: Oilskin Groundsheet, blanket Weight: 1.00kg

3) Flint & Steel: (0 Active Points) Weight: 0.02kg

4) Water Skin: 2 litres Weight: 2.25kg

5) Whetstone: Weight: 0.10kg

Coinage

1) Coin Purse: 2sp Weight: 0.02kg

Livestock and Followers

Light Warhorse - Loraini (Darkangel)

STR: 25 DEX: 18 CON: 20 BODY: 16 INT: 8 EGO: 5 PRE: 16 COM: 10

PD: 7 ED: 4 SPD: 3 REC: 9 END: 40 STUN: 39

Running: 12"/24" Leaping: 5"/10"