| Characteristics | ||||
| Char | Total | Roll | Cost | Notes |
|---|---|---|---|---|
| STR | 18 | 13- | 16 | Damage 3 ½d6, Lift 303.1kg |
| DEX | 17 | 12- | 21 | OCV 6 DCV 6 |
| CON | 10 | 11- | 0 | |
| BODY | 15 | 12- | 10 | |
| INT | 10 | 11- | 0 | PER Roll 11- |
| EGO | 18 | 13- | 16 | ECV: 6 |
| PRE | 10 | 11- | 0 | PRE Attack: 2d6 |
| COM | 10 | 11- | 0 | |
| PD | 8 | 4 | 8/14 PD (0/6 rPD) | |
| ED | 4 | 2 | 4/10 ED (0/6 rED) | |
| SPD | 4/10 | 13 | Phases: 3, 6, 9, 12/2, 3, 4, 5, 6, 8, 9, 10, 11, 12 | |
| REC | 6 | 0 | ||
| END | 44 | 12 | ||
| STUN | 33 | 4 | ||
| Movement | ||
| 6" | Running | 12" Non-combat Running (8/16 km/h) |
| 2" | Swimming | 4" Non-combat Swimming (3/5 km/h) |
| 3 ½" | Leaping | 3 ½" Horizontal, 1 ½" Vertical |
| Encumbrance | ||||
| Equipment Carried: 11.00 kg | Total Weight Carried | DCV/DEX Roll | Move | END/Turn |
|---|---|---|---|---|
| Up to 30 kg | -0 | — | 0 | |
| 30 - 76 kg | -1 | — | 0 | |
| 76 - 152 kg | -2 | -1" | 1 | |
| 152 - 227 kg | -3 | -2" | 2 | |
| 227 - 273 kg | -4 | -4" | 3 | |
| 273 - 303.1kg | -5 | -8" | 4 | |
| Combat Information | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| OCV: 6 | DCV: 6 | ECV: 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Combat Skill Levels:
• +2 Overall • +3 with All Combat • +3 with Martial Maneuvers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Range Modifiers | Mod. | -0 | -2 | -4 | -6 | -8 | -10 | -12 |
|---|---|---|---|---|---|---|---|---|
| Range | 0-4" | 5-8" | 9-16" | 17-32" | 33-64" | 65-128" | 129-256" |
Total Points: 204
Base Pts: 100
Disads: 50
Characteristics: 98
Abilities: 106
XP earned: 61
XP spent: 54
XP remaining: 7
Last updated
Sat, 10 Nov 2007 10:41:34
Slender, willowy little thing, 15 years old.
Cost Disadvantage
10 Social Limitation: Adventurer (Frequently, Minor)
0 Normal Characteristic Maxima
10 Social Limitation: Subject to orders from Order of the Little Sisters of Carnage (Occasionally, Major)
0 Distinctive Features: Habit of the Order (Easily Concealed; Not Distinctive In Some Cultures)
5 Money (mendicant sister): You must spend (or otherwise get rid of) at least 25sp per week if you have any cash at all. Poor
15 Psychological Limitation: Law-abiding (Very Common, Moderate)
10 Social Limitation: Extremely naive and trusting (Occasionally, Major)
Gift of the Maiden - the down-side
0 1) Distinctive Features: Eyes glow with a rosy light (Holy Gaze) (Not Concealable; Noticed and Recognizable; Gift of the Maiden)
0 2) Distinctive Features: Holy Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses; Gift of the Maiden)
0 3) Susceptibility: Unholy Gaze 1d6 damage per Phase (Uncommon; Gift of the Maiden)
20 +2 Overall
24 +3 with All Combat
9 +3 with Martial Maneuvers
4 Weapon Familiarities: Common Melee Weapons, Common Missile Weapons
2 Transport Familiarity: Flying Beasts, Horses, mules and donkeys
EveryNun Skills
3
1)
Miracle Skill:
Power (EGO-based) 13-
Note: This skill roll is modified by -1 per 10 Active Points in the Miracle. This is the skill that makes your prayers so much more effective than those of the hoi-polloi.
0 2) Common Tongue: Language: Native language (Idiomatic, native accent, not literate) (4 Active Points)
2
3)
Nunning:
PS: Being a Little Sister of Carnage 11-
Note: This encompasses all the day to day things a nun needs to know: the proper times to pray, standard prayers, how to sneak out of the dorm for midnight feasts, etc.
3 4) Acrobatics 12-
0 5) Acting 8-
0 6) AK: The Preceptory and environs 8-
3 7) Breakfall 12-
3 8) Climbing 12-
0 9) Concealment 8-
0 10) Conversation 8-
0 11) Deduction 8-
3
12)
First Aid:
Paramedics 11-
Note: This skill will allow you to stop someone from bleeding to death but will not normally return any BODY unless a spectacularly good roll is made. The roll is at -1 per point of BODY below zero.
0 13) Persuasion 8-
0 14) Shadowing 8-
0 15) Sleight Of Hand 8-
0 16) Stealth 8-
6 Little Sister of Carnage: Fringe Benefit: Membership of the Order, Nun
2 Divine Intervention: XP spent on behalf of Vallana
1 There There: Healing BODY 3d6 (30 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), Gestures, Requires Gestures throughout (Requires both hands; -1), END drawn from Long Term END (recovers at REC/6 hrs if resting or END/day if not; -1), Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Incantations (Requires Incantations throughout; -½), Only When Serving The God's Purposes (-½), Requires A Miracle Skill Roll (-½) END: 3
12
Martial Arts: Multipower, 30-point reserve
1u 1) Martial Block: +2 OCV, +2 DCV when Blocking (9 Active Points); OAF (Sword; -1)
1u 2) Martial Weapon Strike: Killing Attack - Hand-To-Hand ½d6 (vs. PD) (+2 DCV) (16 Active Points); OAF (Damage adds to existing sword damage; -1), No STR Bonus (-½) END: 2
1u 3) Martial Dodge: +2 DCV when Dodging (5 Active Points)
1u 4) Martial Escape: +15 STR (30 Active Points); Only to escape Grabs (-2), No Figured Characteristics (-½) END: 3
0
The Maiden's Gift: Multipower, 42-point reserve, Gift of the Maiden
2u 1) Holy Gaze: Energy Blast 1d6 (vs. ED), Always on (+0), No Normal Defense (Defence is not to be Unholy; +½), Reduced Endurance (0 END; +½), Line Of Sight (+½), Affects Desolidified Any form of Desolidification (+½), Uncontrolled (+½), Continuous (+1) (22 Active Points)
1u 2) Regeneration: Healing 1d6, Reduced Endurance (0 END; +½), Persistent (+½) (20 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures, Requires Gestures throughout (Requires both hands; Must lay hands on recipient; -1), 1 Continuing Fuel Charge lasting 1 Minute (-¾), Extra Time (Full Phase, -½), Only When Serving The God's Purposes (-½) END: [1 cc]
1u 3) Darkvision (5 Active Points)
1u 4) See Auras: Detect Psychic auras 11- (Sight Group) (3 Active Points)
Light Bow:
Killing Attack - Ranged 1d6-1 (vs. PD) (10 Active Points); STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Concentration (½ DCV; -¼) Weight:
END: 1
Notes: Maximum range is 100m (50")
Quiver and Arrows:
Ammo: ĜOOOO OOOOO OO Weight: 1.00kg
Notes: Quiver holds a maximum of 12 arrows.
Shortsword: Killing Attack - Hand-To-Hand 1d6 (1 ½d6 w/STR) (vs. PD) (15 Active Points); STR Minimum 8 (-½), Real Weapon (-¼) Weight: END: 1
Ancient Elvish Armour Weight: 10.00kg
1) Armor (6 PD/6 ED) Weight:
2)
Shoulder Clasp:
Power Defense (50 points) (50 Active Points); Doesn't work against SPD increase side-effects. (-½) Weight:
Notes: This effectively makes the wearer immune to Transformations, Drains or Transfers.
3)
Shoulder Clasp:
+6 SPD (60 Active Points); 1 Continuing Charge lasting 1 Turn (-1 ¼), Side Effects, Side Effect occurs automatically whenever Power is used (Drain 6d6 END, recovers at 5pts per minute; -1), Incantations (-¼) Weight:
Notes: Once per day, by speaking the appropriate command phrase, you can increase your SPD by 6 points for a Turn. The effect is exhausting though; immediately afterwards you take 6d6 END Drain, which gradually returns at the rate of 5 pts per minute.